#include <deAnimationControlller.h>
Collaboration diagram for deAnimation:

Public Attributes | |
| long | BoneID |
| The index of the bone that this animation is attached to. | |
| UINT32 | NumRotationKeys |
| The amount of rotation keys. | |
| UINT32 | NumPositionKeys |
| The amount of position keys. | |
| UINT32 | NumScaleKeys |
| The amount of scale keys. | |
| deTArray< deRotationKey > | RotationKeys |
| The rotation key frame array. | |
| deTArray< deVertexKey > | PositionKeys |
| The positioning key frame array. | |
| deTArray< deVertexKey > | ScaleKeys |
| The scaling key frame array. | |
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The index of the bone that this animation is attached to.
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The amount of position keys.
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The amount of rotation keys.
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The amount of scale keys.
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The positioning key frame array.
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The rotation key frame array.
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The scaling key frame array.
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1.3-rc3